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Dutch 200 in Bowling: Alternating Strikes and Spares for a 200

A Dutch 200 (also called a "Dutchman") is a game where a bowler alternates strikes and spares in every frame: strike, spare, strike, spare, all the way through the tenth. However many pins you knock down on the first ball of each spare frame, the game always comes out at exactly 200.

Why it always adds up to 200

In ten-pin scoring, a strike earns 10 plus the next two balls, and a spare earns 10 plus the next ball. When strikes and spares alternate:

Ten frames at 20 each is 200. The tenth frame needs the bonus balls to keep the pattern going: strike, then a spare in the bonus balls if the game started with a strike, or spare then strike if it started with a spare.

A worked example

FrameResultRunning score
1X20
27 /40
3X60
49 /80
………
107 / X200

You can check it yourself on the bowling score calculator: enter X and spares alternately and watch every frame land on a multiple of 20.

Is it rare?

Much rarer than its score suggests. Plenty of bowlers shoot 200, but doing it in this exact pattern means never getting two strikes in a row, never missing a spare and never leaving an open frame. It isn't an official award, but leagues and bowling centers often celebrate it, and bowlers who've done it tend to remember the night.

Where the name comes from

The origin of the "Dutch" part isn't well documented. It's simply been the name for this pattern in American bowling for generations. If you want more strange-but-true scoring facts, see the all-spares game and how many points a strike is worth.